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No more dolphin swimming or flying in Rematch—in a bug fix, Sloclap very seriously explains why le

Published: January 01, 0001 Reading Time: Approx. 8 mins

Sloclap has come to players, hat in hand, a grim expression on its face, and stated that—despite trying as hard as it could—it could not keep dolphin-flopping or levitating football players in its game. Alright, maybe I'm being overdramatic here—but I do find u31 game เข้าสู่ระบบ it funny that in the latest , the studio's gone to great lengths to explain its reasoning behind patching up some very obvious exploits.

The first of these is "dolphin flopping". Basically, repeatedly spamming a dive while sprinting was, somehow, faster than simply sprinting in a straight line. finding that diving in this way was indeed the most efficient strat.

The solution, as it stands, is a temporary one—diving now has a bigger recovery window: "This is a small enough adjustment but will have an impact on how the ability feels and functions even in legitimate circumstances, so we will be monitoring these effects closely."

The other thing Sloclap is being unnecessarily cautious around is the issue of flying—like, straight-up levitation. Players were able to achieve this by spamming volley lob taps against a wall, which would slowly see them ascend like the ghost of tekkers past. You can see a clip of someone doing it below.

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This is, obviously, a bug—and obviously something to fix. Sloclap's done so by reducing the ball's interactable frames. "This removes the aforementioned issue but will also have an impact on the rest of the game, specifically by making some solo backboard setups harder to execute." Sloclap, once more, promises to monitor it.

The studio finishes off this hotfix with an entire paragraph of justification and, like… buddy. I think we're all in agreement that stopping people from flopping around or levitating is basically fine. Here's the full quote for prosperity's sake:

"Rematch is a game with a lot of complex interactions between mechanics and even the smallest change can have a big impact on how the game is played. At the same time, we must be able to answer serious issues in gameplay in a timely manner. Our objective is to refine this balancing act between the pacing of fixes, and the stability of the game and its mechanics.

"We admire the way players have come up with new emergent mechanics and advanced techs, some of which add a healthy amount of depth to the game, but some of these unintended mechanics cause more harm than good, and we think they should be removed from the game. We will post a new devblog about these emergent mechanics and our intentions about how we, as developers, wish to deal with them."

I do kinda get why Sloclap's tentative here. The line between an exploit and, well, cool tech is very thin—and given the studio's fighting game/brawler DNA, I can see why it'd hesitate to simply bring down the hammer. Some of the best tech in fighting games—wavedashing, for example—comes from unintentional mechanics. I'm glad that Sloclap's cautious.

But maybe too cautious, yeah? I don't know if anyone's going to be genuinely upset over these hotfixes, after all, it's not like there's a referee present to blow u31 เข้าสู่ระบบ their whistle whenever John Football decides its time to climb the side of the arena. The end with a notice that stability issues have also been sorted.

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