Piracy is the Only Thing Keeping Many Old Video Games Alive
Published: January 01, 0001
Reading Time: Approx. 8 mins
Pirating new video games is a crime. But there’s long been a rather grey area around the piracy of old games. And when I say old, rummy 51 I don’t mean 2008
old. I mean 1988 old. Sure, the blockbusters turn up on services like Nintendo’s Virtual Console, and original entries in still-running franchises can be
bundled and sold to a new audience, but they’re the 1%. What about the 99%? The Amiga games that scored a 6/10, the NES platformer that sold 1700 copies and nobody can even remember its name?(new Image()).src = 'https://capi.connatix.com/tr/si?token=995c4c7d-194f-4077-b0a0-7ad466eb737c&cid=872d12ce-453b-4870-845f-955919887e1b'; cnx.cmd.push(function() { cnx({ playerId: "995c4c7d-194f-4077-b0a0-7ad466eb737c" }).render("79703296e5134c75a2db6e1b64762017"); }); They’re important too, yet without the act of piracy, many of them wouldn’t exist anymore. This great piece over on Technologizer, called Why History Needs Software Piracy, examines the conundrum, arguing
that “If…copy protection schemes had been foolproof, as intended, rummy best and copyright law had been obeyed, most of the programs published on those fading disks would now be gone forever. Many cultural touchstones of a generation would have become extinct due to greed over media control.” Given the popularity of MAME and people playing old SNES and C64 games on emulators it’s probably preaching to the converted for you lot, but it’s an interesting read regardless. Why History rummy golds Needs Software Piracy [Technologizer]